3d world news

A look at the 50 3ds Max Quicktips so far

Posted by:

As we’ve reached the mid way point through the 100 3ds Max QuickTips, I thought it was only right to share an overview of all that have past so far.

So here they are, just In case you’ve missed any. (I recommend getting a cup of tea, before you start.)

1. If using gamma then ensure the gamma settings of Bump/Specs/Normal/Opacity maps = 1.0. (Found in file load options.)

2. When using OpenEXR from Max>Composite, ensure you ‘Save as Tiles’ for increased performance. For AE = use Scanline option

3. If your transform (move/rotate/scale) gizmos disappear in the viewport, press “X” to bring them back. Will toggle on/off

4. When needing variations of the same bitmap, use the ‘colorcorrect’ map type to keep RAM overheads low for rendering

5. When rendering you rarely need to save above 16-bit. Hence this is the default for OpenEXR. Common misconception 32 is required.

6. Press Alt+X to make an object see-through in the viewport. Good for crowded/complex scenes (or Right Click>Object Properties)

7. To ignore an object when zooming (Z), Right Click the object and select Object Properties>Ignore Extents

8. Use ‘Hold/Fetch’ to store/restore a max file in memory when performing tasks which can not be undone. (Edit menu)

9. Use Gamma of 1.0 for HDR images, such as OpenEXR, and 2.2 for LDR imagery i.e. Jpegs (HDR=High Dynamic Range LDR=Low D R)

10. Press ‘8’ to toggle open the ‘environment/effects’ floating dialogue box, for rapidly changing exposure settings

11. Use mr production shaders for compositing CGI objects into photos. Explore the ‘ray switcher’ maps for accurate reflections

12. You can quickly rename multiple objects by selecting in the scene explorer, and Right Clicking. Automatically applies suffix No.

13. Rather than using ‘Groups’ use ‘Selection Sets’ found in the main menu bar. Also works on sub-selections i.e. poly/edge/face

14. Press F9 shortcut key to perform a re-render using the previously used camera and output settings

15. Remember the VFB/rendered frame window ‘previews’ Gamma. Ensure you save the setting into your files as well.

16. Press+hold the windows icon key+arrow keys to rapidly move floating windows/dialogue boxes around the screen

17. When using iRay & either material editor, swop your material renderer (F10) to mental ray. Increase mat editor performance

18. Do you change 3dsMax ‘s UI colour scheme? I recommend the ‘Dark’ scheme for working with colours efficiently.

19. Did you know can create button sets for common modifiers you repeatedly select. Button at bottom right of modifier window. Enhances productivity.

20. When rendering Z Depth from Max>Composite ensure you add an Invert node to the element for it work accurately in post

21. You can drag single or multiple modifiers between objects directly from the modifier panel into the viewport. Use Ctrl/Shift for instancing and copying

22. Use CTRL+ALT+Right Mouse button in the animation timeline to quickly extend your end frames

23. Use CTRL+ALT+Left Mouse button in the animation timeline to extend your start frames past frame zero.

24. Use CTRL+ALT+Middle Mouse button in the animation timeline to offset the whole of your original animation timeline

25. Want to use Lidar scanned point cloud data directly in ‘Max’ with mental ray then download Project Helix from Labs.autodesk.com

26. You can use the hardware accelerated “Quicksilver” Renderer to render the new Stylised Viewport overlay effects (crayon/technical/graphite etc.) at a resolution of your choice

27. For calculating complex geometry during MassFX rigidbody simulations, use the ‘Composite’ mesh type option in the modifier. Generates a ‘plane’ per face for accurate simulations

28. ALT+W will maximize/minimize the selected viewport.

29. Press Shift+C to unhide/hide cameras in the scene quickly

30. Not sure what size to render at for print? Go to Menu Bar>Rendering>PrintSizeWizard> and select relevant size.

31. Ensure you enable the ‘Geometry’ toggle option in the VFB (rendered frame window) for caching of objects & faster test rendering

32. You can assign shortcut keys to commonly opened applications i.e. 3ds Max/Photoshop. Right Click on desktop icon>Properties>Shortcut> add to ‘Shortcut Key:’ dialogue box

33. Use the ‘Autogrid’ toggle option when creating objects/shapes which need to sit on other faces. This can be found above the create buttons in the command panel

34. Did you know you can Right Click on the command panel in 2011+ to “minimize” it, & it will also auto expand when mouse overed for more screen viewport space or ‘real-estate.’

35. Use CTRL+R for orbiting your scene viewport.

36. Ensure you are using the FBX file format for bringing Revit data into ‘Max.’ On import I recommend using ‘Inches’ as scene units

37. Use the ‘ProOptimiser’ modifier to rapidly reduce your face count on geometry with a simple percentage value. Explore the other ‘Preserve vertices’ option by selecting vertex then calculating

38. Ensure you only use objects with a ‘volume’ when performing rigid body simulations (i.e. MassFX). For example don’t use a ‘Plane’ object as this can occasionally cause inaccuracies

39. You can make an instanced object ‘unique’ via the ‘Make Unique’ button at the bottom (middle) of the modifier list window

40. Did you know you can right click on a modifier to enable/disable it in the viewport or renderer for enhanced workflow flexibility

41. Press “Ctrl+Shift+Esc” to quickly switch to the MS Windows Task Manager

42. SLATE quick tip – with the node (or multiple) selected press ‘Z’ to zoom to it in the view tab. Great for when picking from scene object.

43. Ensure your projects are efficient & organised by using ‘Project Folders.’ Go to File icon>Manage>Set Project Folder

44. ‘Pointcache” modifier allows you to record vertex transform data & remove underlying rigs. Increasing playback performance of items like Biped

45. You can record animation from one object and reuse on another via the ‘Load/Save Animation’ options, under the animation menu header

46. Press the 7 shortcut key to toggle on/off viewport statistics showing frame speed and poly count

47. You can automate proxy map creation of existing bitmaps via the Asset Trackers main menu bar.

48. To disable auto-updates of material swatches in SLATE press “U” on the selected node.

49. Do you know why you have a dark UI colour scheme in 3dsmax? Its to reduce eye strain & so you can perceive colour more accurately

50. Use the MassFX toolset for scene setup & not just complex destruction of objects. For example, use it to quickly fill a vase with flowers. It’s a powerful toolset for these mundane tasks.

If you want to view the full blog posting and a more detailed description, you can use the search function in the top right corner of this blog to find all related postings.

Thanks to everyone who has taken the time to email, saying they have found them useful and sharing your own tips. These positive emails justify the long evenings it has taken to create all these tips as longer blog postings. Thank you.

reference : typepad


About the Author:

Omid Ghotbi امید قطبی the manager of beautiful Mind Animation Group Company. born in iran-kerman and grow up in Ahvaz and now living in Tehran. work in many field such as art university master in esfahan art university and "naghshe jahan" university, Tehran art university, Parse animation company, Beautiful Mind Animation company, "Honarnamaye Parsiana" Game company, work on many great project as Hotel "Takhte jamshid (Kish)" and Hotel Toos (mashhad) and great animations and movies like "Asmani baraye setare", Tehran Metro, Iran art Musium, "Sang va Neyrang", "Safar be borje hamood" and more plane,work with many 3d software like 3ds max, Soft image XSI, Maya, VUE, MotionBuilder ,Mudbox

Add a Comment

You must be logged in to post a comment.