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	<title>3dfine</title>
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	<description>beautiful mind make beautifull life</description>
	<lastBuildDate>Thu, 10 May 2012 02:59:51 +0000</lastBuildDate>
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		<title>Autodesk 3ds Max 2013</title>
		<link>http://www.3dfine.com/autodesk-3ds-max-2013/</link>
		<comments>http://www.3dfine.com/autodesk-3ds-max-2013/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 12:11:18 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3ds Max 2013]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[service pack]]></category>
		<category><![CDATA[دانلود]]></category>

		<guid isPermaLink="false">http://www.3dfine.com/?p=1586</guid>
		<description><![CDATA[Autodesk ® 3ds Max ® 2013<br />
Updates &#38; Service Packs for 3ds max 2013 going out .<br />
Download link .<br />
لینک دانلود<br />
http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&#38;id=2334435&#38;linkID=9241178<br />
]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ff6600;"><strong><a href="http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&amp;id=2334435&amp;linkID=9241178#section1"><span style="color: #ff6600;">Autodesk ® 3ds Max ® 2013</span></a></strong></span></p>
<h1>Updates &amp; Service Packs for 3ds max 2013 going out .</h1>
<p>Download link .</p>
<p>لینک دانلود</p>
<p><span style="color: #ff6600;"><a href="http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&amp;id=2334435&amp;linkID=9241178"><span style="color: #ff6600;">http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&amp;id=2334435&amp;linkID=9241178</span></a></span></p>
]]></content:encoded>
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		<item>
		<title>Run 3ds max on Windows 8</title>
		<link>http://www.3dfine.com/run-3ds-max-on-windows-8/</link>
		<comments>http://www.3dfine.com/run-3ds-max-on-windows-8/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 09:42:49 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[3DsMax]]></category>
		<category><![CDATA[3dsmax 2012]]></category>
		<category><![CDATA[Turn Windows features on or Off]]></category>
		<category><![CDATA[win 8]]></category>
		<category><![CDATA[win8]]></category>
		<category><![CDATA[windows 8]]></category>

		<guid isPermaLink="false">http://www.3dfine.com/?p=1566</guid>
		<description><![CDATA[&#160;<br />
Windows 8 Consumer Preview<br />
1. Open Control Panel&#62;Programs&#62;Programs and Features &#62;click Turn Windows features on or Off<br />
<br />
2. Select .NET Framework 3.5.1 feature and click Ok, Windows downloads required files connecting to Windows Update<br />
<br />
3. installed 3dsmax 2012 on Win8 Consumer Preview Build 8250 without any tweaks. Just run &#8220;Setup.exe&#8221; <br />
.NET 3.5 SP1 would be downloaded/installed automatically.<br />
&#160;<br />
Window 8 developer Preview<br />
- First download Microsoft Visual C++ 2008 SP1 Redistributable Package (x64) (haven&#8221;t tried for ...]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><span style="color: #ff6600;"><strong>Windows 8 Consumer Preview</strong></span></p>
<p>1. Open Control Panel&gt;Programs&gt;Programs and Features &gt;click Turn Windows features on or Off</p>
<p><a href="http://www.3dfine.com/run-3ds-max-on-windows-8/turn-on-feature/" rel="attachment wp-att-1594"><img class="size-full wp-image-1594 aligncenter" title="Turn-on-Feature" src="http://www.3dfine.com/wp-content/uploads/Turn-on-Feature.jpg" alt="" width="591" height="208" /></a></p>
<p>2. Select<strong> .NET Framework 3.5.1 </strong>feature and click Ok, Windows downloads required files connecting to Windows Update</p>
<p><a href="http://www.3dfine.com/run-3ds-max-on-windows-8/enable-net/" rel="attachment wp-att-1595"><img class="size-full wp-image-1595 aligncenter" title="Enable.net" src="http://www.3dfine.com/wp-content/uploads/Enable.net_.jpg" alt="" width="425" height="374" /></a></p>
<p>3. installed 3dsmax 2012 on Win8 Consumer Preview Build 8250 without any tweaks. Just run &#8220;Setup.exe&#8221; <img src='http://www.3dfine.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
.NET 3.5 SP1 would be downloaded/installed automatically.</p>
<p>&nbsp;</p>
<p><span style="color: #ff6600;"><strong>Window 8 developer Preview</strong></span></p>
<p>- First download Microsoft Visual C++ 2008 SP1 Redistributable Package (x64) (haven&#8221;t tried for 32bit) and install it.</p>
<p>Here is the link with SP1</p>
<p>http://www.microsoft.com/download/en/confirmation.aspx?id=2092</p>
<p>- I simply turn off the .net framework 3.5 and 4.5 from windows features which already enabled with Win8. Try installing again It will probably ask you .net framework 3.5 to proceed. (If you choose to continue It updates the Net framework.)</p>
<p>- After installed the Visual C++ 2008 and managed the .Net framework `side by side` error disappears but I had another error which regarding an DirectX issue. `d3dx9_43.dll is missing` afterwards</p>
<p>-I wouldnt recommend to download individual dll file. I used DirectX End-User Runtime Web Installer from Microsoft</p>
<p>Link:</p>
<p>http://pcsupport.about.com/gi/o.htm?zi=1/XJ&#038;zTi=1&#038;sdn=pcsupport&#038;cdn=compute&#038;tm=19&#038;f=00&#038;su=p504.6.342.ip_&#038;tt=7&#038;bt=1&#038;bts=1&#038;zu=http%3A//www.microsoft.com/download/en/search.aspx%3Fq%3Ddirectx</p>
<p>- Restarting your PC would be okay after setting up DirectX</p>
<p>- Try to install again right after clean remove.(If you have any issues like unexpected install failure try to repair just as I experienced )</p>
<p>- If you changed the compatibility mode to win7 or lower before, keep in mind to clear that changes to default.</p>
<p>and&#8230; Here it is running 3ds max on Win8.</p>
<p>Hope you sort it out without having any issues.</p>
<p><span style="color: #ff6600;"><strong>Click for large image .</strong></span></p>
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/wp-content/uploads/3ds-max-win-8.jpg" target=""><img src='http://www.3dfine.com/wp-content/uploads/3ds-max-win-8-437x234.jpg' alt='' /></a></div></div></div><!-- end img_frame -->]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Windows 8 Consumer Preview</title>
		<link>http://www.3dfine.com/windows-8-consumer-preview/</link>
		<comments>http://www.3dfine.com/windows-8-consumer-preview/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 09:38:08 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[ISO]]></category>
		<category><![CDATA[win 8]]></category>
		<category><![CDATA[win8]]></category>
		<category><![CDATA[windows 8]]></category>
		<category><![CDATA[Windows 8 Consumer Preview]]></category>

		<guid isPermaLink="false">http://www.3dfine.com/?p=1563</guid>
		<description><![CDATA[<br />
Windows 8 Consumer Preview ISO images<br />
&#160;<br />
<br />
<br />
Windows 8 Consumer Preview ISO files (.iso) are provided as an alternative to using Windows 8 Consumer Preview Setup. If you are on a PC running Windows and want to install the consumer preview on another partition, another PC, or a virtual machine, we recommend you download Windows 8 Consumer Preview Setup and use the built-in tools for converting an ISO image into installation media, such as a DVD or USB bootable flash drive. ...]]></description>
			<content:encoded><![CDATA[<div>
<h1>Windows 8 Consumer Preview ISO images</h1>
<div id="attachment_1564" class="wp-caption aligncenter" style="width: 498px"><a href="http://www.3dfine.com/recent/"><img class="size-full wp-image-1564" title="Windows 8 consumer preview" src="http://www.3dfine.com/wp-content/uploads/Windows-8-consumer-preview.jpg" alt="Windows 8 Consumer Preview" width="488" height="503" /></a>
<p class="wp-caption-text">Windows 8 Consumer Preview</p>
</div>
<p>&nbsp;</p>
<div>
<div>
<p>Windows 8 Consumer Preview ISO files (.iso) are provided as an alternative to using Windows 8 Consumer Preview Setup. If you are on a PC running Windows and want to install the consumer preview on another partition, another PC, or a virtual machine, we recommend you <a href="http://windows.microsoft.com/en-US/windows-8/download" data-id="ID0EDBDBBA">download Windows 8 Consumer Preview Setup</a> and use the built-in tools for converting an ISO image into installation media, such as a DVD or USB bootable flash drive. You can find additional information, including a list of supported upgrades, in the <a href="http://windows.microsoft.com/en-US/windows-8/faq#section_1" data-id="ID0EBBDBBA">FAQ</a>.</p>
</div>
</div>
<div>
<div>
<p>Note before you download: Windows 8 Consumer Preview is prerelease software that may be substantially modified before it’s commercially released. Microsoft makes no warranties, express or implied, with respect to the information provided here. Some product features and functionality may require additional hardware or software.</p>
</div>
</div>
</div>
<div></div>
<div>
<h2>ISO images download link</h2>
<div>
<p>An ISO image must be converted into installation media stored on a DVD or a USB flash drive. Instructions are provided on this page. Developer tools are available for download from <a href="http://msdn.microsoft.com/windows/apps/br229516" data-id="ID0EBMLDBA">Windows Dev Center</a>.</p>
<p>Important: If you decide to go back to your previous operating system, you&#8217;ll need to reinstall it from the recovery or installation media that came with your PC, which is typically DVD media. If you don’t have recovery media, you might be able to create it from a recovery partition on your PC using software provided by your PC manufacturer. Check the support section of your PC manufacturer’s website for more information. After you install Windows 8, you won’t be able to use the recovery partition on your PC to go back to your previous version of Windows.</p>
<p>English</p>
<p>64-bit (x64)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-64bit-English.iso" data-id="ID0ERJLDBA">Download</a> (3.3 GB)                    Sha 1 hash — 1288519C5035BCAC83CBFA23A33038CCF5522749</p>
<p>32-bit (x86)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-32bit-English.iso" data-id="ID0EJJLDBA">Download</a> (2.5 GB)                    Sha 1 hash — E91ED665B01A46F4344C36D9D88C8BF78E9A1B39</p>
<p>Product Key:   DNJXJ-7XBW8-2378T-X22TX-BKG7J</p>
<p>Chinese (Simplified)</p>
<p>64-bit (x64)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-64bit-ChineseSimplified.iso" data-id="ID0ERHLDBA">Download</a> (3.4 GB)                    Sha 1 hash — DF69B851F9A81DECBB16648CC452461894416EB0</p>
<p>32-bit (x86)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-32bit-ChineseSimplified.iso" data-id="ID0EJHLDBA">Download</a> (2.6 GB)                    Sha 1 hash — E29A2072745A48C14A1C2E5A61F5230841BEDB45</p>
<p>Product Key:   DNJXJ-7XBW8-2378T-X22TX-BKG7J</p>
<p>French</p>
<p>64-bit (x64)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-64bit-French.iso" data-id="ID0ERFLDBA">Download</a> (3.3 GB)                    Sha 1 hash — A9358E6799ABEEF29EDBA054AD34849C02C7F51F</p>
<p>32-bit (x86)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-32bit-French.iso" data-id="ID0EJFLDBA">Download</a> (2.5 GB)                    Sha 1 hash — 2EF8013B9F50B93AEAC8068F4827E2C1DC0DC0B1</p>
<p>Product Key:   DNJXJ-7XBW8-2378T-X22TX-BKG7J</p>
<p>German</p>
<p>64-bit (x64)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-64bit-German.iso" data-id="ID0ERDLDBA">Download</a> (3.3 GB)                    Sha 1 hash — DB1003A47C266697B3832BE2A23319988EE34495</p>
<p>32-bit (x86)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-32bit-German.iso" data-id="ID0EJDLDBA">Download</a> (2.5 GB)                    Sha 1 hash — 91075AEA665C5D6F42A24714B3A3390762C94457</p>
<p>Product Key:   DNJXJ-7XBW8-2378T-X22TX-BKG7J</p>
<p>Japanese</p>
<p>64-bit (x64)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-64bit-Japanese.iso" data-id="ID0ERBLDBA">Download</a> (3.3 GB)                    Sha 1 hash — A8F0DB12CAECEA0BE8B27EA124F2234212D9103A</p>
<p>32-bit (x86)                    <a href="http://iso.esd.microsoft.com/WCPDL/BD1B8A49393E30CC9C4E5C88457D73E964F1F3B18/Windows8-ConsumerPreview-32bit-Japanese.iso" data-id="ID0EJBLDBA">Download</a> (2.5 GB)                    Sha 1 hash — C8A322ED86058086207CAAECD46B4DDACF9E247A</p>
<p>Product Key:   DNJXJ-7XBW8-2378T-X22TX-BKG7J</p>
</div>
</div>
<div>
<div>
<p>&nbsp;</p>
</div>
</div>
<div>
<h2>System Requirements</h2>
<div>
<p>Windows 8 Consumer Preview works great on the same hardware that powers Windows 7:</p>
<ul>
<li>Processor: 1 gigahertz (GHz) or faster</li>
<li>RAM: 1 gigabyte (GB) (32-bit) or 2 GB (64-bit)</li>
<li>Hard disk space: 16 GB (32-bit) or 20 GB (64-bit)</li>
<li>Graphics card: Microsoft DirectX 9 graphics device or higher</li>
<li>To use touch, you need a tablet or monitor that supports multitouch</li>
<li>To access Windows Store and to download and run apps, you need an active Internet connection and a screen resolution of at least 1024 x 768</li>
<li>To snap apps, you need a screen resolution of at least 1366 x 768</li>
</ul>
</div>
</div>
<div>
<div>
<p>&nbsp;</p>
</div>
</div>
<div>
<h2>How to install Windows 8 Consumer Preview from an ISO image</h2>
<div>
<p>The easiest way to convert an ISO file to a DVD in Windows 7 is to use <a href="http://windows.microsoft.com/en-US/windows7/Burn-a-CD-or-DVD-from-an-ISO-file" data-id="ID0EPBDDBA">Windows Disc Image Burner</a>. On a PC running Windows XP or Windows Vista, a third-party program is required to convert an ISO file into installable media—and DVD burning software often includes this capability. One option is the <a href="http://www.microsoftstore.com/store/msstore/html/pbPage.Help_Win7_usbdvd_dwnTool" data-id="ID0EJBDDBA">USB/DVD download tool</a> provided by the Microsoft Store. You can also <a href="http://windows.microsoft.com/en-US/windows-8/download" data-id="ID0EFBDDBA">download Windows 8 Consumer Preview Setup</a>, which includes tools that allow you to create a DVD or USB flash drive from an ISO file (Windows Vista or Windows 7 required).</p>
</div>
</div>
]]></content:encoded>
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		<title>Dokhtari be naame AHOO</title>
		<link>http://www.3dfine.com/dokhtari-be-naame-ahoo/</link>
		<comments>http://www.3dfine.com/dokhtari-be-naame-ahoo/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 12:34:06 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[jobs]]></category>
		<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[Omid Ghotbi]]></category>
		<category><![CDATA[TAO]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[آقای فراهانی]]></category>
		<category><![CDATA[امید قطبی]]></category>
		<category><![CDATA[امینی خواه]]></category>
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		<category><![CDATA[سالمی نیک]]></category>
		<category><![CDATA[سلطانی]]></category>
		<category><![CDATA[سیروس گرجستانی]]></category>
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		<category><![CDATA[عبدلی]]></category>
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		<category><![CDATA[قدرت اله صلح میرزایی]]></category>
		<category><![CDATA[قره تپه]]></category>
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		<category><![CDATA[مدیر تولید]]></category>
		<category><![CDATA[مظلومی]]></category>
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		<guid isPermaLink="false">http://www.3dfine.com/?p=1444</guid>
		<description><![CDATA[&#8230; دختری به نام آهو ماجرای خوانواده ایست که تمامیه دختران خانواده پسر بدنیا می آورند درحالی که پدر خانواده خواهان فرزند دختر است و<br />
در این سریال که به کارگردانی آقای قدرت اله صلح میرزایی &#8211; تهیه کنندگی آقای قره تپه و مدیر تولید آقای سالمی نیک در حال فیلم برداریست بازیگرانی چون آقای فراهانی, خانوم امیرجلالی, خانوم شهره لرستانی, ترکاشوند, قشقایی, سیروس گرجستانی , امینی خواه, سلطانی, فلور نظری, عبدلی, پندار, مظلومی و &#8230; به نقش آفرینی میپردازند<br ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;">&#8230; دختری به نام آهو ماجرای خوانواده ایست که تمامیه دختران خانواده پسر بدنیا می آورند درحالی که پدر خانواده خواهان فرزند دختر است و</p>
<p style="text-align: right;">در این سریال که به کارگردانی آقای قدرت اله صلح میرزایی &#8211; تهیه کنندگی آقای قره تپه و مدیر تولید آقای سالمی نیک در حال فیلم برداریست بازیگرانی چون آقای فراهانی, خانوم امیرجلالی, خانوم شهره لرستانی, ترکاشوند, قشقایی, سیروس گرجستانی , امینی خواه, سلطانی, فلور نظری, عبدلی, پندار, مظلومی و &#8230; به نقش آفرینی میپردازند</p>
<p style="text-align: right;">این سریال در ۱۳ قسمت تهیه شده که در نوروز ۱۳۹۱ از تلویزیون ایران پخش خواهد شد.</p>
<p>&nbsp;</p>
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/wp-content/uploads/IMG_6094.jpg" target=""><img src='http://www.3dfine.com/wp-content/uploads/IMG_6094-437x234.jpg' alt='omid ghotbi TAO - solh mirzai امید قطبی صلح میرزایی ' /></a></div></div></div><!-- end img_frame --><p>Omid Ghotbi visual effects supervisior and Director Solh Mirzai</p>
<p>&nbsp;</p>
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/wp-content/uploads/IMG_6093.jpg" target=""><img src='http://www.3dfine.com/wp-content/uploads/IMG_6093-437x234.jpg' alt='omid ghotbi TAO - salemi nik امید قطبی سالمی نیک ' /></a></div></div></div><!-- end img_frame --><p>امید قطبی سرپرست تیم جلوه های ویژه و آقای سالمی نیک مدیر تولید</p>
<p>&nbsp;</p>
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/wp-content/uploads/IMG_2598.jpg" target=""><img src='http://www.3dfine.com/wp-content/uploads/IMG_2598-437x234.jpg' alt='amir jalali امیرجلالی' /></a></div></div></div><!-- end img_frame --><p>&nbsp;</p>
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/wp-content/uploads/IMG_2481.jpg" target=""><img src='http://www.3dfine.com/wp-content/uploads/IMG_2481-437x234.jpg' alt='farahani abdoli فراهانی عبدلی' /></a></div></div></div><!-- end img_frame --><p>&nbsp;</p>
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/wp-content/uploads/IMG_6085.jpg" target=""><img src='http://www.3dfine.com/wp-content/uploads/IMG_6085-437x234.jpg' alt='omid ghotbi TAO - solh mirzai امید قطبی صلح میرزایی ' /></a></div></div></div><!-- end img_frame --><p>&nbsp;</p>
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/wp-content/uploads/IMG_0563.jpg" target=""><img src='http://www.3dfine.com/wp-content/uploads/IMG_0563-437x234.jpg' alt='ترکاشوند - قشقایی' /></a></div></div></div><!-- end img_frame --><p>&nbsp;</p>
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/wp-content/uploads/IMG_2093.jpg" target=""><img src='http://www.3dfine.com/wp-content/uploads/IMG_2093-437x234.jpg' alt='omid ghotbi TAO - solh mirzai امید قطبی صلح میرزایی' /></a></div></div></div><!-- end img_frame --><p>&nbsp;</p>
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/wp-content/uploads/IMG_6095.jpg" target=""><img src='http://www.3dfine.com/wp-content/uploads/IMG_6095-437x234.jpg' alt='shohre lorestani شهره لرستانی' /></a></div></div></div><!-- end img_frame -->]]></content:encoded>
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		<title>khayate-Rend</title>
		<link>http://www.3dfine.com/khayate-rend/</link>
		<comments>http://www.3dfine.com/khayate-rend/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 10:26:01 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[jobs]]></category>
		<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[animation supervisior]]></category>
		<category><![CDATA[Art Director]]></category>
		<category><![CDATA[combustion]]></category>
		<category><![CDATA[director]]></category>
		<category><![CDATA[dragon stop motion]]></category>
		<category><![CDATA[khayate Rend]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[Omid Ghotbi]]></category>
		<category><![CDATA[oon boom studio]]></category>
		<category><![CDATA[stop motion]]></category>
		<category><![CDATA[stop motion pro]]></category>
		<category><![CDATA[استاپ موشن]]></category>
		<category><![CDATA[امید قطبی]]></category>
		<category><![CDATA[امین طالبی]]></category>
		<category><![CDATA[تون بوم]]></category>
		<category><![CDATA[خیاط حیله گر]]></category>
		<category><![CDATA[خیاط رند]]></category>
		<category><![CDATA[کارگردان]]></category>

		<guid isPermaLink="false">http://www.3dfine.com/?p=1317</guid>
		<description><![CDATA[اثر جديد انيميشني موسسه به کارگرداني امید طالبی و کارکردانی هنری و سرپرستی امید قطبی ماجراي خیاطی رند و زیرک را بيان ميکند که برگرفته از یکی از قصه های گذشتگان و اصیل ایرانیست<br />
director : Amin Talebi<br />
Art Director and animation supervisior : Omid Ghotbi<br />
<br />
این اثر با تکنیک استاپ موشن و با ترکیب نرم افزارهای اصلی دراگون و استاپموشن پرو و تون بوم استدو و نرم افزارهای جانبی تریدی استدیو مکس و نیوک  و کمباسشن در حال ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;">اثر جديد انيميشني موسسه به کارگرداني امید طالبی و کارکردانی هنری و سرپرستی امید قطبی ماجراي خیاطی رند و زیرک را بيان ميکند که برگرفته از یکی از قصه های گذشتگان و اصیل ایرانیست</p>
<p style="text-align: left;">director : Amin Talebi</p>
<p style="text-align: left;">Art Director and animation supervisior : Omid Ghotbi</p>
<p style="text-align: left;">
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/khayate-rend/" target=""><img src='http://www.3dfine.com/wp-content/themes/Karma2/truethemes_framework/extended/timthumb/timthumb.php?src=../wp-content/uploads/Behind-The-scene-01.jpg&amp;h=234&amp;w=437' alt='' /></a></div></div></div><!-- end img_frame --></p>
<p style="text-align: right;">این اثر با تکنیک استاپ موشن و با ترکیب نرم افزارهای اصلی دراگون و استاپموشن پرو و تون بوم استدو و نرم افزارهای جانبی تریدی استدیو مکس و نیوک  و کمباسشن در حال انجام است</p>
<p style="text-align: left;">we work on this stop motion animation with stop motion pro, dragon stop motion, toon boom studio as main program and 3ds max, nuke and combustion as secondary software.</p>
<p style="text-align: left;">
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/khayate-rend/" target=""><img src='http://www.3dfine.com/wp-content/themes/Karma2/truethemes_framework/extended/timthumb/timthumb.php?src=../wp-content/uploads/Khayate-Rend1.jpg&amp;h=234&amp;w=437' alt='' /></a></div></div></div><!-- end img_frame --></p>
<p style="text-align: right;">: خلاصه داستان</p>
<p style="text-align: right;">به نام ایزد یکتا<br />
مرد جوان و خیاط حیله گر<br />
ان وقتها که جاده ها خاکی بودند و راه ها پرخطر..جوانی از خود راضی و پر مدعا سوار بر اسب به شهر دور دستی رسید.یک راست به قهوه خانه رفت و گوشه ای نشست تا اب و غذایی بخورد<br />
در قهوه خانه چند نفر گل میگفتند و گل میشنیدند.انها درباره خیاطی حرف میزدند که به اینکه همه از او گله داشتند ولی کارو بارش سکه بود.جوان از قهوه چی پرسید؟این خیاط کیست؟او بهترین و ماهرترین خیاطی است که به عمرت دیده ای اما هیچ کس دل خوشی از او ندارد برای اینکه او از پارچه مشتری ها میدزد و تا حالا هیچ کس نتوانسته مچ او را بگیرد.جوان خندید و گفت ولی من میتوانم پارچه ای پیش او میبرم و نمیگذارم حتی یک تار ان را هم بدزدد</p>
<p style="text-align: left;">
<div class="modern_img_frame modern_two_col_large"><div class="modern_preload_two_col_large"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/khayate-rend/" target=""><img src='http://www.3dfine.com/wp-content/themes/Karma2/truethemes_framework/extended/timthumb/timthumb.php?src=../wp-content/uploads/Behind-The-scene-02.jpg&amp;h=234&amp;w=437' alt='' /></a></div></div></div><!-- end img_frame --></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sky for star</title>
		<link>http://www.3dfine.com/sky-for-star/</link>
		<comments>http://www.3dfine.com/sky-for-star/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 09:59:38 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[jobs]]></category>
		<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[Omid Ghotbi]]></category>
		<category><![CDATA[Sky for star]]></category>
		<category><![CDATA[آسمانی برای ستاره]]></category>
		<category><![CDATA[امید قطبی]]></category>
		<category><![CDATA[انیمیشن]]></category>
		<category><![CDATA[بيمار]]></category>
		<category><![CDATA[بچه]]></category>
		<category><![CDATA[حجت معراج]]></category>
		<category><![CDATA[دختر]]></category>
		<category><![CDATA[مجيد صديقي]]></category>
		<category><![CDATA[کارگرداني]]></category>

		<guid isPermaLink="false">http://www.3dfine.com/?p=1313</guid>
		<description><![CDATA[آسمانی برای ستاره.اثر جديد انيميشني موسسه به کارگرداني حجت معراج و به قلم مجيد صديقي و به مدیریت امید قطبی ماجراي دختر بچه اي بيمار را بيان ميکند که بسیار بیمار است و برادرش برای بهبودی او مشکلات زیادی را متحمل میشود<br />
زمان این انیمیشن در حدود ۱۸ دقیقه میباشد<br />
]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;">آسمانی برای ستاره.اثر جديد انيميشني موسسه به کارگرداني حجت معراج و به قلم مجيد صديقي و به مدیریت امید قطبی ماجراي دختر بچه اي بيمار را بيان ميکند که بسیار بیمار است و برادرش برای بهبودی او مشکلات زیادی را متحمل میشود<br />
زمان این انیمیشن در حدود ۱۸ دقیقه میباشد</p>
]]></content:encoded>
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		<title>Autodesk acquires T-Splines modeling technology assets</title>
		<link>http://www.3dfine.com/autodesk-acquires-t-splines-modeling-technology-assets/</link>
		<comments>http://www.3dfine.com/autodesk-acquires-t-splines-modeling-technology-assets/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 10:57:59 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[T-Splines]]></category>
		<category><![CDATA[Transaction]]></category>
		<category><![CDATA[Utah]]></category>

		<guid isPermaLink="false">http://www.3dfine.com/?p=1302</guid>
		<description><![CDATA[Autodesk announced the acquisition of certain technology-related assets from T-Splines Inc., a surface modeling software company. Read the whole PR for more<br />
<br />
Autodesk Acquires T-Splines Modeling Technology Assets<br />
<br />
<br />
Transaction to Strengthen Free-form Surface Modeling Capabilities<br />
<br />
<br />
SAN RAFAEL, Calif.&#8211;(BUSINESS WIRE)&#8211;Autodesk, Inc. (NASDAQ:ADSK) has acquired certain technology-related assets from T-Splines Inc., a privately-held surface modeling software company, based in Utah. Terms of the transaction were not disclosed.<br />
“The technology acquisition will strengthen our Digital Prototyping portfolio with ...]]></description>
			<content:encoded><![CDATA[<p>Autodesk announced the acquisition of certain technology-related assets from T-Splines Inc., a surface modeling software company. Read the <a href="http://news.autodesk.com/news/autodesk/20111222005259/en/Autodesk-Acquires-T-Splines-Modeling-Technology-Assets">whole PR</a> for more</p>
<div>
<h1><strong>Autodesk Acquires T-Splines Modeling Technology Assets</strong></h1>
</div>
<div id="story_subheadline">
<p>Transaction to Strengthen Free-form Surface Modeling Capabilities</p>
<p><a href="http://www.3dfine.com/wp-content/uploads/photos-photo2806.jpg"><img class="aligncenter size-full wp-image-1304" title="photos-photo2806" src="http://www.3dfine.com/wp-content/uploads/photos-photo2806.jpg" alt="" width="450" height="333" /></a></p>
</div>
<p>SAN RAFAEL, Calif.&#8211;(<a href="http://www.businesswire.com/">BUSINESS WIRE</a>)&#8211;<a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.autodesk.com%2Fpr-autodesk&amp;esheet=50114806&amp;lan=en-US&amp;anchor=Autodesk%2C+Inc&amp;index=1&amp;md5=8c24a268a712b449235e540f2a13a132" target="_blank">Autodesk, Inc</a>. (NASDAQ:ADSK) has acquired certain technology-related assets from T-Splines Inc., a privately-held surface modeling software company, based in Utah. Terms of the transaction were not disclosed.</p>
<blockquote><p>“The technology acquisition will strengthen our Digital Prototyping portfolio with more flexible free-form modeling and will help achieve even closer integration between industrial design and engineering workflows”</p></blockquote>
<p>“The technology acquisition will strengthen our <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.autodesk.com%2Fpr-digitalprototyping&amp;esheet=50114806&amp;lan=en-US&amp;anchor=Digital+Prototyping&amp;index=2&amp;md5=7c61db4566e61fdf49da8ca5ea0538e4" target="_blank">Digital Prototyping</a> portfolio with more flexible free-form modeling and will help achieve even closer integration between industrial design and engineering workflows,” said <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.autodesk.com%2Fpr-buzzkross&amp;esheet=50114806&amp;lan=en-US&amp;anchor=Buzz+Kross&amp;index=3&amp;md5=6102249f4b067a8cfd6de92cea2d2776" target="_blank">Buzz Kross</a>, senior vice president, Manufacturing Industry at Autodesk. “T-Splines technology will benefit designers and engineers that require watertight surfaces for downstream analysis and manufacturing.”</p>
<p><a href="http://www.3dfine.com/wp-content/uploads/photos-photo4643.jpg"><img class="aligncenter size-full wp-image-1305" title="photos-photo4643" src="http://www.3dfine.com/wp-content/uploads/photos-photo4643.jpg" alt="" width="450" height="333" /></a></p>
<p><strong>Business Outlook</strong></p>
<p>This transaction is expected to have no impact on guidance issued on November 15, 2011.</p>
<p><strong>Safe Harbor Statement</strong></p>
<p>This press release contains forward-looking statements that involve risks and uncertainties, including statements regarding: the impact of the acquisition on Autodesk&#8217;s product and services offerings, the impact of the acquired technology on Autodesk&#8217;s products and services capabilities, and the impact of the acquisition on end-user functionality and workflow integration. Factors that could cause actual results to differ materially include the following: difficulties encountered in integrating T-Splines’ technology; costs related to the acquisition; whether certain market segments grow as anticipated; the competitive environment in the software industry and competitive responses to the acquisition; our success developing new products or modify existing products and the degree to which these gain market acceptance; general market and business conditions; the timing and degree of expected investments in growth opportunities; pricing pressure; failure to achieve continued cost reductions and productivity increases; changes in the timing of product releases and retirements; failure of key new applications to achieve anticipated levels of customer acceptance; failure to achieve continued success in technology advancements; interruptions or terminations in the business of our consultants or third party developers; the expense and impact of legal or regulatory proceedings; and unanticipated impact of accounting for acquisitions.</p>
<p>Further information on potential factors that could affect the financial results of Autodesk are included in the company&#8217;s annual report on Form 10-K for the year ended January 31, 2011, and Form 10-Q for the quarter ended October 31, 2011, which are on file with the Securities and Exchange Commission. Autodesk does not assume any obligation to update the forward-looking statements provided to reflect events that occur or circumstances that exist after the date on which they were made.</p>
<p><strong>About Autodesk</strong></p>
<p>Autodesk, Inc., is a leader in <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.autodesk.com%2Fpr-autodesk&amp;esheet=50114806&amp;lan=en-US&amp;anchor=3D+design&amp;index=4&amp;md5=78e60f3569af6f2a4dda9d28594e4e9a" target="_blank">3D design</a>, engineering and entertainment software. Customers across the manufacturing, architecture, building, construction, and media and entertainment industries &#8212; including the last 16 Academy Award winners for Best Visual Effects &#8212; use Autodesk software to design, visualize and simulate their ideas. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software for global markets. For additional information about Autodesk, visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.autodesk.com%2Fpr-autodesk&amp;esheet=50114806&amp;lan=en-US&amp;anchor=www.autodesk.com&amp;index=5&amp;md5=04ea95ba8913c3e76e4ebfe162b74dc0" target="_blank">www.autodesk.com</a>.</p>
<p><a href="http://www.3dfine.com/wp-content/uploads/Bathsheba_Grossman_Sculpture.jpg"><img class="aligncenter size-full wp-image-1303" title="Bathsheba_Grossman_Sculpture" src="http://www.3dfine.com/wp-content/uploads/Bathsheba_Grossman_Sculpture.jpg" alt="" width="530" height="266" /></a></p>
<p><strong>About T-Splines</strong></p>
<p>For more information about T-Splines, visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.tsplines.com&amp;esheet=50114806&amp;lan=en-US&amp;anchor=www.tsplines.com&amp;index=6&amp;md5=31711421793639a49c02a6fa4911476f" target="_blank">www.tsplines.com</a>.</p>
<p><em>Autodesk and AutoCAD are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.</em></p>
<p><a href="http://www.3dfine.com/wp-content/uploads/MahsaAdib-WellnessCenter-600.jpg"><img class="aligncenter size-full wp-image-1308" title="MahsaAdib-WellnessCenter-600" src="http://www.3dfine.com/wp-content/uploads/MahsaAdib-WellnessCenter-600.jpg" alt="" width="600" height="500" /></a></p>
<p><a href="http://www.3dfine.com/wp-content/uploads/NicholasChannon-CulturalBuilding-600.jpg"><img class="aligncenter size-full wp-image-1309" title="NicholasChannon-CulturalBuilding-600" src="http://www.3dfine.com/wp-content/uploads/NicholasChannon-CulturalBuilding-600.jpg" alt="" width="650" height="414" /></a></p>
<p>&nbsp;</p>
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		<title>Krakatoa MX 2.0 released</title>
		<link>http://www.3dfine.com/krakatoa-mx-2-0-released/</link>
		<comments>http://www.3dfine.com/krakatoa-mx-2-0-released/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 10:38:07 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[atmospheric]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[Hair]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Magma]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[Phoenix FD]]></category>
		<category><![CDATA[PRT Creator]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Thinkbox]]></category>
		<category><![CDATA[voxel]]></category>

		<guid isPermaLink="false">http://www.3dfine.com/?p=1293</guid>
		<description><![CDATA[Thinkbox Software has released the latest version of its high volume particle rendering, manipulation and management toolkit. New features include:<br />
- Hair rendering support – Conversion of Max Hair&#38;Fur, Hair Farm and regular Bezier splines into particles<br />
- New atmospheric effect – Allows the direct integration of voxel rendering in any renderer that supports native 3DS Max atmospherics<br />
- Chaos Group Phoenix FD particles rendering support<br />
- Faster, more powerful Magma system – Thinkbox has completely re-factored Magma for V2.0<br />
- PRT Creator fractal designs ...]]></description>
			<content:encoded><![CDATA[<p>Thinkbox Software has released the latest version of its high volume particle rendering, manipulation and management toolkit. New features include:</p>
<p>- Hair rendering support – Conversion of Max Hair&amp;Fur, Hair Farm and regular Bezier splines into particles<br />
- New atmospheric effect – Allows the direct integration of voxel rendering in any renderer that supports native 3DS Max atmospherics<br />
- Chaos Group Phoenix FD particles rendering support<br />
- Faster, more powerful Magma system – Thinkbox has completely re-factored Magma for V2.0<br />
- PRT Creator fractal designs generation – Combined with Magma, this new object generates complex particle distributions and animations procedurally</p>
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</div><!-- end video-main --><div class="video-sub"><h2>Krakatoa </h2>
<p>Bird from Indigo on Vimeo</p>
</div><!-- end video-sub --><br class="clear" /></div><!-- end video-wrap --><p>What Is New in Krakatoa MX 2</p>
<p>The following document discusses the features introduced or enhanced in the Krakatoa MX 2 release.</p>
<h2>Overview</h2>
<p><strong>Krakatoa MX 2</strong> is the fifth major commercial release of the Krakatoa Volumetic Particle Rendering, Manipulation and Management for 3ds Max, after versions 1.0.x, 1.1.x, 1.5.x and 1.6.x.</p>
<p>Here is the list of the <strong>main</strong> <strong>new features</strong> and improvements in this release:</p>
<ul>
<li><a href="http://www.thinkboxsoftware.com/krakatoa-atmospheric-effect"><strong>Krakatoa Atmospheric</strong> <strong>effect</strong></a> for rendering Krakatoa particles using ray-marching in other renderers.</li>
<li><strong>Performance improvements</strong> incl. multi-threaded particle loading, accelerated sorting and optimized Additive Rendering tested with up to 40 billion particles.</li>
<li><strong>Lighting and Rendering improvements</strong> incl. <a href="http://www.thinkboxsoftware.com/krak-bilinear-filter-size">Enhanced Bilinear Filtering</a>, <a href="http://www.thinkboxsoftware.com/krakatoa-raytaced-reflections">Matte Object Raytraced Reflections support</a>, <a href="http://www.thinkboxsoftware.com/krak-background-maps/">Environment Map as Background support</a>, <a href="http://www.thinkboxsoftware.com/krak-environment-reflection-ma/#Reflection_Mapping_Strength">Reflection Maps intensity controls</a>, Render Elements in Voxel Mode etc.</li>
<li>Support for <strong><a href="http://www.thinkboxsoftware.com/krak-prt-hair">Hair Rendering</a></strong> using splines, 3ds Max Hair&amp;Fur and HairFarm.</li>
<li>Support for particles generated by Chaos Group&#8217;s <strong>Phoenix FD</strong> fluid dynamics simulator.</li>
<li><strong><a href="http://www.thinkboxsoftware.com/krak-prt-maker-object">PRT Maker</a></strong> procedural particle generator with <a href="http://www.thinkboxsoftware.com/krak-prt-maker-designer">3D Fractal Design</a> capabilities.</li>
<li><a href="http://www.thinkboxsoftware.com/krak-prt-cloner-modifier/"><strong>PRT Cloner</strong> <strong>modifier</strong></a> for hierarchical multiplication of particle clouds.</li>
<li><strong><a href="http://www.thinkboxsoftware.com/krakatoa-magma-2/">Magma 2</a></strong> Channel Editing sub-system &#8211; rewritten from scratch, faster, more powerful and easier to use.</li>
<li><strong>New Particle Saving method</strong> &#8211; MAXScript Interface for saving PRT files from PRT objects.</li>
</ul>
<p>In addition, many existing features have been updated and enhanced.</p>
<div class="modern_img_frame modern_banner_small"><div class="modern_preload_small"><div class="attachment-fadeIn"><a href="http://www.3dfine.com/krakatoa-mx-2-0-released/" target=""><img src='http://www.3dfine.com/wp-content/uploads/gijoe04nanomitesplane13-493x201.jpg' alt='Karakatoa MX' /></a></div></div></div><!-- end img_frame --><h2>Krakatoa Atmospheric Effect</h2>
<p>The <a href="http://www.thinkboxsoftware.com/krakatoa-atmospheric-effect">Krakatoa Atmospheric effect</a> is a ray-marcher implemented using the 3ds Max atmospheric sub-system. As such, it will render in any renderer that supports the native atmospheric effects of 3ds Max, including Scanline, V-Ray, finalRender and Brazil r/s (but not mental ray which would require the development of a separate volumetric shader).</p>
<p>It produces a render output very similar to the Voxel mode of Krakatoa, but it can be integrated directly into geometry renderers including the ability to cast and receive shadows and to appear in raytraced reflections without intermediate steps, multiple render passes or compositing tricks.</p>
<p>The Krakatoa Atmospheric effect supports the basic shading-related particle channels including Color, Emission , Absorption and Density and supports shadows casting from geometry objects and onto geometry objects. The main exposed controls are Spacing and the Adaptive Step Min. and Max. values expressed in voxel sizes. <a href="http://www.thinkboxsoftware.com/krak-using-atmospheric-effect">See the following topic for details</a>.</p>
<p>The Krakatoa Atmospheric effect requires a lot more memory because all voxels have to be allocated at once.</p>
<p>&nbsp;</p>
<h2>Performance Improvements</h2>
<p>The PRT Loader now supports <strong>parallel loading of PRT sequences</strong> listed in the same object, typically Partitions. Loading multiple partitions from a Fusion-io card or a fast Solid State Drive is up to 12 times faster compared to Krakatoa v1.6.1. The time to load 100 million particles into memory from 80 partitions stored on a Fusion-io card was stopped at 4.75 seconds. The loading performance of both the PRT Loader and the multi-threaded procedural particle generator (PRT Maker) was measured at 21 million particles per second.</p>
<p>Rendering in <strong>&gt;Force Additive</strong> mode now skips the Sorting phase since A+B = B+A and the order of drawing does not matter. This speeds up pure additive rendering significantly. Since lighting has no effect on pure additive rendering, it is a good idea to also check <strong>&gt;Ignore Scene Lights</strong> in this specific case to save memory by not allocating the Lighting channel.</p>
<p>The <strong>overall rendering performance</strong>, esp. with billions of particles, has been <strong>improved by approx. 20%</strong> (up to 37% in some CPU configurations) by moving a portion of the code responsible for checking for invalid colors to the Drawing loop and optimizing the code used to reset the Lighting channel before lighting the particles.</p>
<p>Rendering more than 4 billion particles was not supported in v1.6.1 and earlier. This limitation has been lifted. Krakatoa MX has rendered successfully up to 40 billion particles on a single frame using a machine with 1TB of RAM.</p>
<p>&nbsp;</p>
<h2>Krakatoa Rendering</h2>
<h3><a href="http://www.thinkboxsoftware.com/krak-bilinear-filter-size">Bilinear Filter Sample Size</a></h3>
<p>When rendering the lighting or final pass in Particle mode, the sampling size of the Bilinear filter can be controlled independently. Providing higher sampling values for the Self-Shadowing Filter will smooth out the shadows and reduce Moire effects. Setting a higher filter size for the Draw Filter will produce blurring in the final image which can improve the result when rendering lower particle counts.</p>
<h3><strong><a href="http://www.thinkboxsoftware.com/krak-environment-reflection-ma/#Reflection_Mapping_Strength">Environment Reflection Strength</a></strong></h3>
<p>A new control has been added to the Krakatoa Main Controls to tweak the intensity of the environment reflection maps globally.</p>
<h3><a href="http://www.thinkboxsoftware.com/krak-background-maps/">Environment Map As Background Support</a></h3>
<p>Enabling the Background Color Global Override will now replace the Max Environment Map in the rendering, while allowing it to be reflected as Environment Reflection Map. When the Background Color override is not enabled, the background will be rendered, allowing for quick compositing of particle rendering over background images.</p>
<h3><a href="http://www.thinkboxsoftware.com/krakatoa-raytaced-reflections">Matte Object and Environment Effects Raytraced Reflections</a></h3>
<p>The <a href="http://www.thinkboxsoftware.com/krak-material">Krakatoa Material</a> now supports Raytraced reflections of Matte Objects, Atmospheric Effects and the Environment map as an additional Emission source. This includes reflecting the Krakatoa Atmospheric effect. This mode uses Krakatoa&#8217;s own raytracing acceleration and performs faster than the 3ds Max Raytrace map.</p>
<h3><strong><a href="http://www.thinkboxsoftware.com/krak-material">Krakatoa Material Improvements</a></strong></h3>
<p>The Krakatoa Material will now pass through the Wireframe color of a PRT object if no Color channel is available in the PRT object and the Scatter Color checkbox is unchecked in the Material. Previously, a default white color was used in this specific case.</p>
<p>As mentioned above, it also supports Raytraced reflections of Matte Objects, Atmospheric Effects and the Environment map.</p>
<p>A new option was added to scale the Emission by the particle&#8217;s Density.</p>
<h3>Render Elements Improvements</h3>
<p>Render Elements are now supported in Voxel mode.</p>
<p>&nbsp;</p>
<h2><strong>Particle Sources</strong></h2>
<h3>PRT Hair Object</h3>
<p>The <a href="http://www.thinkboxsoftware.com/krak-prt-hair">PRT Hair object</a> was originally designed to work with Hair Farm, but now it supports the Max Hair&amp;Fur in the scene (globally &#8211; to exclude a hair object, just hide it). It also works with regular splines, so anything that can generate splines can be turned into particles. When using Hair Farm, you have to add a modifier to the stack to turn the hair to splines.</p>
<p>Several useful channels are generated automatically that can be used in a KCM to tweak the parameters of the hair &#8211; use PDV to explore them. In particular, the Density is automatically faded off along the strand so it appears to be thinner at the tip. There are channels describing the position of the root and the distance from the root that can be used to define a color gradient along the hair. The Normal and Tangent channels are also populated.</p>
<h3><strong>PRT Maker Object</strong></h3>
<p>The <a href="http://www.thinkboxsoftware.com/krak-prt-maker-object">PRT Maker object</a> can generate very quickly a large number of particles (up to 4 billion per object) to be distributed using Magma modifiers.</p>
<p>It also supports the application of animated affine transform operations to produce fractal-like designs. A dedicated <a href="http://www.thinkboxsoftware.com/krak-prt-maker-designer">PRT Maker Designer utility</a> (see below) is provided to explore and manipulate such designs. The fractal design controls are also fully accessible through MAXScript.</p>
<h3><strong>PRT Maker Designer utility</strong></h3>
<p>A new <a href="http://www.thinkboxsoftware.com/krak-prt-maker-designer">PRT Maker Designer utility</a> ships and is available from the Krakatoa menu. It lets you create design wedges using basic parameters, save individual frames of these designs to disk and merge saved designs into new animated wedges to produce new designs in a form of &#8220;genetic engineering&#8221; process.</p>
<h3><strong>PRT Loader Object</strong></h3>
<p>The <a href="http://www.thinkboxsoftware.com/krak-prt-loader">PRT Loader</a> object has a new option to <a href="http://www.thinkboxsoftware.com/krak-retiming-part-anim-prtldr/#Interpolating_Sub_Frames">perform smooth cubic interpolation</a> using the particle positions from neighbor frames, fixing the half-frame retiming discontinuity at cost of performance.</p>
<p>The PRT Loader file sequences are now exposed as filename assets and will show up in the Asset Tracker where they can be replaced and manipulated like any other external references. In addition, the PRT file sequences can be accessed and modified as Asset Metadata in the .MAX file without opening the scene in 3ds Max.</p>
<p>The &#8220;Add All Partition Sequences&#8221; menu option in PRT Loader has been fixed. It adds all future Partitions set up in the Save Particles and Partitioning rollouts even before they have been actually saved. This allows you to send Partitioning Jobs (One Job Per Partition) and make a render job with a PRT Loader listing all future partitions to Deadline and make the latter frame-dependent on the former. Thus, when a frame has completely saved all partitions, the corresponding render task can render it.</p>
<p>Under the hood, the PRT Loader now exposes the standard 3ds Max IParticleObjectExt interface that can be accessed by other plug-ins that want to employ PRT sequences as particle sources.</p>
<h3><strong>PRT Volume Object</strong></h3>
<p>The Random Seed of <a href="http://www.thinkboxsoftware.com/krak-prt-volume/">PRT Volume</a> can now be keyframed. This is useful when generating Jittered particles in a volume like a Frosted RealFlow to produce foam-like noise.</p>
<p>A new World Space option has been added to the PRT Volume object which uses the world-space geometry of the source object. This ignores the PRT Volume object&#8217;s transforms and can be useful when converting Frost meshes or simulating objects moving through a static world-aligned voxel grid .</p>
<p>A new Preferences option has been added to control the PRT Volume Viewport Spacing Factor. Higher values produce more particles, default is 50.0. This value is used to scale the viewport spacing based on the largest dimension of the source&#8217;s bounding box when creating via the VOL MacroScript or &#8220;Create PRT Volume&#8230;&#8221; Krakatoa Menu item. In previous releases, the value of 50.0 was hard-coded, ensuring the same geometry object would produce the same particle count regardless of its volume, e.g. a Sphere with Radius 10.0 would produce the same number of viewport particles as one with a Radius of 1000.0. The actual count can now be adjusted using the new Preference option.</p>
<h3><strong>PRT FumeFX Object</strong></h3>
<p>The PRT FumeFX object now supports the conversion of FumeFX streams with no Smoke or Fire.</p>
<h3><strong>Phoenix FD Particles Support</strong></h3>
<p>Chaos Group&#8217;s Phoenix FD fluid simulation software is now supported directly as a particle source. Its rendering is controlled by the same option used for PRT FumeFX objects.</p>
<h3><strong>PRT Cloner Modifier</strong></h3>
<p>The <a href="http://www.thinkboxsoftware.com/krak-prt-cloner-modifier/">PRT Cloner Modifier</a> allows the distribution of particle clouds (Sources) to each particle of a Target particle object. Each particle can get a different shape by either cycling the Sources or using the ShapeIndex channel already employed by FROST to control shape distribution. The scaling of the particle shapes can be controlled by the distance of the particles in the distribution stream or by its Scale channel. Orientation channel is also supported.  Multiple modifiers can be used to stack cloning operations.</p>
<p>The PRT Cloner accepts all PRT object classes as Sources, incl. PRT Loader, PRT Volume, PRT Hair, PRT FumeFX, PRT Maker and PRT Source.</p>
<h3><strong>Krakatoa Delete Modifier Improvements</strong></h3>
<p>The <a href="http://www.thinkboxsoftware.com/krak-delete-modifier/">Krakatoa Delete Modifier</a> now has an option to reset the selection channel to prevent it from affecting modifiers above it.</p>
<p>&nbsp;</p>
<h2><strong>Magma 2.0 Particle Channel Editing</strong></h2>
<p><a href="http://www.thinkboxsoftware.com/krakatoa-magma-2/">Magma 2</a> is a complete rewrite of Krakatoa&#8217;s channel editing sub-system. At its core, it is now cleaner and more scalable. At UI level, it solves the majority of problems reported by Beta testers.</p>
<h3>Magma Flow Data Storage</h3>
<p>The flow is now stored in the modifier itself, including related controllers and properties. All data can be get and set via MAXScript, allowing for a fully ASCII-based interchange format. Nodes are stored as references and are name-independent. Copying and pasting is supported natively. kd-tree acceleration data, noise node data etc. can now be cached, resulting in better performance.</p>
<p>Flows support multiple output nodes to branch the same data to multiple targets.</p>
<p>Nodes can have more than one output socket, reducing the number of nodes to extract complex data.</p>
<p>Input sockets can have default values, reducing the need for Input Value nodes to just animatable and exposable values.</p>
<p>Multiple editors can be open at the same time.</p>
<h3>Backwards Compatibility</h3>
<p>Old KCMs and CustomData Render Elements will be converted automatically to new Magma Modifiers and CustomData Render Elements when loading older scenes. Since the original Magma 1.x system is still available, the automatic conversion can be disabled temporarily to preserve the original flows. Old KMF files can also be selected and loaded manually and will be fully converted to Magma 2 flows.</p>
<h3>New Magma Flow Format</h3>
<p>The saving of Magma 2 flows is performed using pure MAXScript code describing the creation of the flow&#8217;s nodes. This same format can be loaded, merged, copied and pasted, shared via forums etc. Even the Undo/Redo buffer of the editor uses this format to store the intermediate editing steps. The format also stores the keyframes of any controllers assigned to InputValue nodes.</p>
<p>Same applies to BLOP definitions &#8211; they are saved in nearly the same format as regular flows. Existing definitions will appear in the Depot and the B key Category Menu. BLOPs in the Depot will show their Notes description on mouse roll-over. If no Notes were saved, the path to the file will be shown instead.</p>
<p>KMF/MagmaScript flows loading is available directly from inside the MagmaFlow Editor. Double-clicking a flow will load it, double-clicking [Custom Flow] will return to the last flow. The notes (if any) of the Magma 2 flows will be shown in the Notes field when a file is selected.</p>
<h3>Enhanced Node Display Options</h3>
<p>Color swatches and Texture map preview options in InputVector and InputTexmap nodes can be displayed by enabling options in the View menu. Other options in the View menu enable the display of the connected node&#8217;s name and value at the input socket.</p>
<h3>Default Values</h3>
<p>Many nodes now provide defaults values for their input sockets, allowing for less crowded flows with less InputValue nodes. An InputValue node is really necessary only when a value must be animated or exposed to the UI.</p>
<p>Default values have user-definable type. E.g. for Add, you can select whether the second empty input socket&#8217;s default value is a Vector, Float or Int depending on what the first socket requires.</p>
<h3>Inserting Nodes Into Existing Wires</h3>
<p>You can now insert an unconnected node into an existing wire by selecting the wire, Ctrl+selecting the free node and hitting SPACE BAR. Creating a new node using the keyboard when a wire is selected will also insert the new node into the selected connection.</p>
<h3>Disconnecting A Node</h3>
<p>SHIFT+Drag in MagmaFlow now disconnects all the node&#8217;s inputs and outputs, and preserves the highest connected sockets wire regardless of index. (so if input 2 was connected and input 1 wasn&#8217;t, the Input 2 wire will be preserved)</p>
<p>&nbsp;</p>
<h2><a href="http://www.thinkboxsoftware.com/krak-magma-2-nodes">Magma 2 Nodes</a></h2>
<h3>Output Nodes</h3>
<p>A single Magma Modifier can provide any number of outputs which will be evaluated in order from top to bottom. The outputs can depend on the same flows or connect to independent sub-flows. Stacking modifiers and passing data between them via channels is still supported, but in many cases the same effect can be produced by performing calculations once and outputting the resulting data to multiple channels.</p>
<p>Output Nodes can be disabled like any other node. This will suppress their whole flow and produce no output channel data. This means that you can have multiple sub-flows in the same modifier and disable any of them by disabling the corresponding output node.</p>
<p>Output Nodes can also be collapsed by double-clicking, hiding the whole branch unless a node is used by other Output Nodes, too. This can be useful to concentrate only on the nodes contributing to a specific Output.</p>
<h3>InputObject  and PropertyQuery</h3>
<p>The <strong>PropertyQuery</strong> node together with an <strong>InputObject</strong> node can acquire any property accessible through MAXScript from a scene object. Some of the obvious properties will be listed automatically, but you can type your own expressions to get to anything, e.g you can type in &#8220;material.diffuse&#8221; in the text field and press Add&#8230; to expose a new output socket. The PropertyQuery node replaces completely the older Input Value &gt; Connect To Track approach. To get object positions, rotations, base object property values, modifier properties etc., use this set of nodes.</p>
<h3><strong>InputGeometry</strong></h3>
<p>InputGeometry has a second output socket to get the Object Count.</p>
<h3>InputTexmap and Texture Map Sampling</h3>
<p>The <strong>InputTexmap</strong> node is a new type of Input node that has input sockets &#8211; in old Magma 1.x, Input nodes had no input sockets. This node can be used to evaluate a texture at arbitrary points in object space or UV space. It supports both explicit and implicit channel data. Explicit data can be provided by the optional input sockets, implicit data work like in Magma 1.x using the incoming channels of the current particle object.</p>
<h3>InputParticles and Particle Data Sampling</h3>
<p>The InputParticles node lets you provide a &#8220;proxy&#8221; particle system for data access and sampling. It has a second output socket providing the Particle Count in the selected system.</p>
<p>The <strong>ParticleQuery</strong> operator provide access to a specific indexed particle&#8217;s data.</p>
<p>The <strong>NearestParticle</strong> operator returns the particle closest to the specified sampling point.</p>
<div>The <strong>ParticleSumCount </strong> and <strong>ParticleSumRadius</strong> operators let you sample channel values of neighbor particles. The former collects values of a specified number of particles, the latter returns values from particles in a given radius. The outputs are the sum of the values and the weight to divide by to produce the average value. For example you can calculate the average Speed of N closest particles or of all particles within 10 units of a given position, or their Color, or their Position etc. They do not work on the current system yet (in other words you need two separate particle systems, one as source of channels, the one with the modifier as the target).</div>
<h3><strong>Arithmetic Operators</strong></h3>
<p>A new <strong>Modulo</strong> operator has been added.</p>
<h3>Function Operators</h3>
<p>The Function&gt;<strong>Curve</strong> node is now edited in a large floating dialog and supports X-range scaling after the fact instead of being limited to the 0-1 domain.</p>
<p>The Function&gt;<strong>Noise</strong> and Function&gt;<strong>VecNoise</strong> operators now have a Normalize option to output values in the range from -1 to +1.</p>
<h3>Conversion Nodes</h3>
<p>The <strong>Breakout</strong> node can be used to extract the components of a vector. Together with a ToVector it can be used to reorder the components. e.g. XYZ &#8211;&gt;  XZY etc. Other than in Magma 1.x, here you get all 3 components from a single node since it can have more than one output socket.</p>
<p>The <strong>QuatToVectors</strong> node is equivalent to FromQuat in Magma 1.x, but has 3 outputs for the 3 components.</p>
<p>The <strong>VectorsToQuat</strong> can be used to convert 3 axes into a Quat value, equivalent to the ToQuat node in Magma 1.x.</p>
<h3>Vector Operators</h3>
<p>The <strong>MatrixMulVec</strong> node can be used to multiply a vector by a 3&#215;3 matrix. It is mainly used for fractal generation in PRT Creator.</p>
<h3>Logic Operators</h3>
<p>The <strong>Mux</strong> (Multiplexor) operator lets you send the data from one of the first N-1 input sockets to the output socket based on the 0-based integer value passed to the Nth (control) input socket where N is the number of Inputs. In other words, passing 0 to the last socket will output the value of the first input socket, passing 5 will output the 6th and so on.</p>
<h3>Surface Operators</h3>
<p>The<strong> IntersectRay </strong>and<strong> NearestPoint </strong>operators now cache the kd-tree acceleration structure and require less geometry data updates, resulting in a speed increase. Instead of using a SurfaceData node to extract specific results, most of the results like Position, Object Index, Barycentric Coordinate and Face Normal are exposed as multiple output sockets. Additional info can be acquired using the <strong>FaceQuery</strong> operator:<strong> </strong></p>
<p>The<strong> FaceQuery</strong> operator can be used to sample a point within a face based on its barycentric coordinates. It supports the Position, Selection and Normal channels, the latter producing the render-time smoothed normal as opposed to the (facetted) face normal returned by IntersectRay and NearestPoint.</p>
<p>The <strong>MeshQuery</strong> operator gets Geometry and ObjIndex inputs and outputs the Face Count of the Geometry.</p>
<h3>System Nodes</h3>
<p>The <strong>Elbow</strong> node can be used to pass through any wire without modifying it. It is for guiding the flow of wires, is drawn as a round node and has exactly one input and one output socket.</p>
<p>The <strong>Missing</strong> node is a stand-in for loading retired nodes from older versions &#8211; currently from older Beta builds, but it might be used in the future should Krakatoa MX 2 operators get retired. The node will be shown in a lighter red than regular errors and will have to be replaced or removed manually.</p>
<p>&nbsp;</p>
<h2>Krakatoa GUI Changes</h2>
<p>New Main Controls buttons for PRT Hair, PRT Maker and PRT Source were added to the block of source buttons. The VFB extensions and the Schematic Flow were also updated to show these objects. The PRT FumeFX option was extended to enable the rendering of Phoenix FD particles.</p>
<p>Two new Phase Functions were added to Krakatoa &#8211; Kajiya-Kai (simple hair shading) and Marschner (advanced hair shading) with secondary colored highlights and a lot more controls.</p>
<p>Two new value spinners were added next to the Shadow Filter and Draw Point Filter drop-down lists to specify the <a href="http://www.thinkboxsoftware.com/krak-bilinear-filter-size">Bilinear Filter Size</a>.</p>
<p>Reflection Strength control added to the Krakatoa GUI &gt; Main Controls to adjust the intensity of the Environment Reflections without touching the bitmap loader.</p>
<p>The wording of the Switch To/From dialogs has been changed and they have been formatted better. The Tooltip in the GUI were also reformatted to make them easier to read, mostly via new lines.</p>
<p>The Preferences floater now has an additional rollout to host the Krakatoa SR export options. All Multi-Threading Preference options are now checkboxes &#8211; either on or off.</p>
<p>The VFB Extension panels have been expanded to a width of 800 pixels and now include the ability to lock the current viewport, the Backbround Color override which was missing previously, the Reflection Strength value and the new Bilinear Filter Size spinners.</p>
<p>&nbsp;</p>
<h2>Particle Data Viewer</h2>
<p>The &#8220;&gt;&#8221; symbol will now appear before the names of channels in PRT Loaders if the channel is not coming from the file stream. For example, if you load a PRT sequence with Position, Velocity and ID, the PDV will also show Color and Density taken from the loader&#8217;s defaults (object wirecolor and 1.0, respectively). These two channels will have &gt; next to their name to denote that they did not come from the file. Same applies to channels created with KCMs on the stack.</p>
<p>The new &#8220;TP PDV&#8221; scripted operator for Thinking Particles 4 and higher can be used to expose arbitrary data to the Krakatoa Particle Data Viewer.</p>
<p>&nbsp;</p>
<h2>MAXScript Interface</h2>
<p>Two new methods have been added to the FranticParticles interface:</p>
<pre>&lt;bool&gt;<strong>FranticParticles.SaveParticleObjectsToFile</strong> &lt;node array&gt;Nodes &lt;value&gt;Filename &lt;value&gt;Channels</pre>
<p>This method saves the specified node(s) to the given PRT filename. The third argument is an array specifying the channels layout, or an empty array #() to save all channels found in the source streams.</p>
<pre>&lt;void&gt;<strong>FranticParticles.</strong><strong>SaveHairFile</strong> &lt;bool&gt;SaveWholeSceneHairAndFur &lt;node&gt;SaveSingleObjectSplineNode &lt;value&gt;Filename &lt;integer&gt;FrameStart &lt;integer&gt;FrameEnd</pre>
<p>This method saves the spline definition of the given node to a PRT-based file format that can be read by Krakatoa SR or loaded using the Krakatoa PRT Loader in Krakatoa MX for further modifications. The file contains spline knot definitions via dedicated SplineID and KnotID channels.</p>
<p>&nbsp;</p>
<h2>Matte Objects Explorer Improvements</h2>
<p>Right-click menus have been added to the <a href="http://www.thinkboxsoftware.com/krak-matte-objects-explorer">Matte Objects Explorer</a> to tweak object settings directly.</p>
<p>Added a REFRESH option, Layer Name display and updating of the Matte Objects rollout when changing properties in the Matte Objects Explorer. Double-clicking nodes will select them in the viewport.</p>
<p>&nbsp;</p>
<h2>Particle Flow Operators Improvements</h2>
<p>Krakatoa Geometry Lookup operator in PFlow now has an option &#8220;Update Only Once&#8221; to affect only new particles entering the event. It used to update on every step.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>iRay Manager V1.9</title>
		<link>http://www.3dfine.com/iray-manager-v1-9/</link>
		<comments>http://www.3dfine.com/iray-manager-v1-9/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 09:05:16 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[Background]]></category>
		<category><![CDATA[Clay Render]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iRay Manager]]></category>
		<category><![CDATA[Matte Ground]]></category>
		<category><![CDATA[Save/Load Options]]></category>

		<guid isPermaLink="false">http://www.3dfine.com/?p=1282</guid>
		<description><![CDATA[Thorsten Hartmann has posted an update to Artur Leão&#8217;s script that allows you to activate hidden Iray string options.<br />
This Blog present the new iRay Manager Script at 3dsmax2012. It is a update of Artur Leao iRay Manager V1.6.<br />
<br />
iRay Manager V1.9 at 3dsmax2012(eng): download Update at 19-12-2011<br />
Parameters<br />
<br />
Resources<br />
Interactivity Performance<br />
exteded progressive Options<br />
FireFly Filtering (The FireFly Filtering is a boolean that filters out higher range values that cause &#8220;fireflies&#8221;, the bright white pixels usually caused by caustics that ...]]></description>
			<content:encoded><![CDATA[<p>Thorsten Hartmann has posted an update to Artur Leão&#8217;s script that allows you to activate hidden Iray string options.</p>
<p>This Blog present the new iRay Manager Script at 3dsmax2012. It is a update of <a href="http://dimensao3.com/al/">Artur Leao iRay Manager V1.6</a>.</p>
<p><img src="http://www.infinity-vision.de/uploads/iray_manager.jpg" alt="IBL Script GUI" width="308" height="921" /></p>
<p>iRay Manager V1.9 at 3dsmax2012(eng): <a href="http://www.infinity-vision.de/uploads/irayManagerV1.9.zip">download </a>Update at 19-12-2011</p>
<p>Parameters</p>
<ol>
<li><strong>Resources</strong></li>
<li><strong>Interactivity Performance</strong></li>
<li><strong>exteded progressive Options</strong></li>
<li><strong>FireFly Filtering</strong> (The FireFly Filtering is a boolean that filters out higher range values that cause &#8220;fireflies&#8221;, the bright white pixels usually caused by caustics that take a long time to converge.)</li>
<li><strong>Matte Ground</strong></li>
<li><strong>Background</strong></li>
<li><strong>Clay Render</strong></li>
<li><strong>Save/Load Options</strong><strong> </strong></li>
</ol>
<p>more Information ( Tips / Systems / News Room etc. ) about iRay Renderer find you on this new website: <a href="http://irayrender.com/">http://irayrender.com/</a></p>
<p>&#8220;iray hemisphere environment mode&#8221; Tutorial by Jeff Patton:  <a href="http://jeffpatton.net/2011/12/iray-hemisphere-environment-mode/">http://jeffpatton.net/2011/12/iray-hemisphere-environment-mode/</a></p>
<p>have fun!</p>
<p>More at <a href="http://www.infinity-vision.de/blog/iray_manager_v19">Infinity Vision</a> .</p>
]]></content:encoded>
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		<item>
		<title>Maide Control Ipad app adds 3DS Max, Maya, Rhino, SketchUp and SolidWorks support</title>
		<link>http://www.3dfine.com/maide-control-ipad-app-adds-3ds-max-maya-rhino-sketchup-and-solidworks-support/</link>
		<comments>http://www.3dfine.com/maide-control-ipad-app-adds-3ds-max-maya-rhino-sketchup-and-solidworks-support/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 09:33:52 +0000</pubDate>
		<dc:creator>TAO</dc:creator>
				<category><![CDATA[تازه ها]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Ad Hoc]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[Maide Control]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[SolidWorks]]></category>
		<category><![CDATA[Wi-Fi]]></category>

		<guid isPermaLink="false">http://www.3dfine.com/?p=1279</guid>
		<description><![CDATA[3DS Max, Maya, Rhino, SketchUp and SolidWorks support on Ipad bye Maide Control app .<br />
 <br />
<br />
<br />
Connect<br />
Using our free Maide Connect desktop software, you can connect your iPad to 3DS Max, Maya, Rhino, SketchUp and SolidWorks. This connection is authenticated and secure to protect your computer and its contents. We currently support connections over Wi-Fi and Ad Hoc networks.<br />
Compatibility<br />
<br />
<br />
<br />
3ds Max 2010<br />
Rhino 4<br />
<br />
<br />
3ds Max 2011<br />
Rhino 5<br />
<br ...]]></description>
			<content:encoded><![CDATA[<p>3DS Max, Maya, Rhino, SketchUp and SolidWorks support on Ipad bye Maide Control app .</p>
<p><img id="connect" src="http://www.maideinc.com/images/connect-icon.png" alt="" /> <img id="download-icon" src="http://www.maideinc.com/images/download-icon.png" alt="" /></p>
<div id="control-section">
<div>
<h1>Connect</h1>
<p>Using our free <strong>Maide Connect</strong> desktop software, you can connect your iPad to <strong>3DS Max</strong>, <strong>Maya</strong>, <strong>Rhino</strong>, <strong>SketchUp</strong> and <strong>SolidWorks</strong>. This connection is authenticated and secure to protect your computer and its contents. We currently support connections over Wi-Fi and Ad Hoc networks.</p>
<h2>Compatibility</h2>
<table>
<tbody>
<tr>
<td>3ds Max 2010</td>
<td>Rhino 4</td>
</tr>
<tr>
<td>3ds Max 2011</td>
<td>Rhino 5</td>
</tr>
<tr>
<td>3ds Max 2012</td>
<td>Rhino 5 for Mac Beta</td>
</tr>
<tr>
<td>Maya 2010</td>
<td>SketchUp 7</td>
</tr>
<tr>
<td>Maya 2011</td>
<td>SketchUp 7 for Mac</td>
</tr>
<tr>
<td>Maya 2012</td>
<td>SketchUp 8</td>
</tr>
<tr>
<td>Maya for Mac (all versions)</td>
<td>SketchUp 8 for Mac</td>
</tr>
<tr>
<td></td>
<td>SolidWorks 2011 Beta</td>
</tr>
</tbody>
</table>
<p><a name="control"></a> <img id="control" src="http://www.maideinc.com/images/control-icon.png" alt="" /></p>
<h1>Control</h1>
<p>Use the multi-touch screen to pan, orbit, and zoom your model, as well as snap to orthogonal views. You can even control your mouse and keyboard from the iPad.</p>
<p><a href="http://www.maideinc.com/#top">Back to Top ↑</a></p>
</div>
<p><img src="http://www.maideinc.com/images/control-section-image.jpg" alt="" /></p>
</div>
<div id="present-section"><img src="http://www.maideinc.com/images/present-section-image.jpg" alt="" /></p>
<div><a name="present"></a> <img id="present" src="http://www.maideinc.com/images/present-icon.png" alt="" /></p>
<h1>Present</h1>
<p>Use your iPad during presentations to show off your model with style. This is great for presentations to clients, peers, and professors.</p>
<p><a name="share"></a> <img id="share" src="http://www.maideinc.com/images/screenshot-icon.png" alt="" /></p>
<h1>Share</h1>
<p>Take screenshots from your CAD model onto your iPad to take with you as a reference for sketching later, or email them out directly from the app.</p>
<p><a href="http://www.maideinc.com/#top">Back to Top ↑</a></p>
</div>
</div>
<div id="collaborate-section">
<div><a name="collaborate"></a> <img id="collaborate" src="http://www.maideinc.com/images/collaborate-icon.png" alt="" /></p>
<h1>Collaborate</h1>
<p>Connect multiple iPads to one model while discussing a design &#8211; everyone can control the model when they need to. Anyone can save screenshots of the model while you present.</p>
<p><a href="http://www.maideinc.com/#top">Back to Top ↑</a></p>
</div>
<p><img src="http://www.maideinc.com/images/collaborate-section-image-1.jpg" alt="" /> <img src="http://www.maideinc.com/images/collaborate-section-image-2.jpg" alt="" /></p>
</div>
<div id="model-section"><img src="http://www.maideinc.com/images/model-section-image.jpg" alt="" /></p>
<div><a name="model"></a> <img id="model" src="http://www.maideinc.com/images/model-icon.png" alt="" /></p>
<h1>Model</h1>
<p>Use your iPad to activate commands through our directional menu. This can be as fast as using a hotkey.</p>
<p><a href="http://www.maideinc.com/#top">Back to Top ↑</a></p>
</div>
</div>
<p><a href="http://cdn.maideinc.com/downloads/MaideControl_UserManual.pdf"><img src="http://www.maideinc.com/images/support-section-image.png" alt="" /></a> <a href="http://cdn.maideinc.com/downloads/MaideControl_UserManual.pdf"><img id="support" src="http://www.maideinc.com/images/support-icon.png" alt="" /></a></p>
<h1>User Manual</h1>
<p>Download the user manual for full details on how to use the latest build.</p>
<div class="video-wrap video_left"><div class="video-main">
	<div class="video-frame">
<iframe src="http://www.youtube.com/embed/MhzcQV47GGg" title="" width="572" height="312"></iframe>
</div><!-- end video-frame -->
</div><!-- end video-main --><div class="video-sub"><h2>Maide Control app</h2>
<p>Maide Control app on Ipad</p>
</div><!-- end video-sub --><br class="clear" /></div><!-- end video-wrap --><p>&nbsp;</p>
<div>We&#8217;ve been really busy working on the new menu system for the iPad app. After we developed the first iteration, we realized that we shouldn’t be limiting ourselves to getting rid of the mouse in the CAD process. The mouse is great at point-to-point actions &#8211; especially when you need to do many of them in sequence &#8211; which is why it’s so good for things like Autocad.</div>
<p>&nbsp;</p>
<div>Once we began going down this road of thought, we stumbled upon a goldmine of HCI research (Human Computer Interaction) into two handed input systems for design software here in Toronto. The old <a href="http://en.wikipedia.org/wiki/Alias_Systems_Corporation">Alias</a> office here in Toronto, which was once<a href="http://usa.autodesk.com/adsk/servlet/index?id=5970886&amp;siteID=123112"> bought by Autodesk</a> for some 197 million in cash in 2006, produced much of this, and many of those individuals now find themselves now with <a href="http://www.autodeskresearch.com/">Autodesk Research</a>. To summarize the findings, if you can successfully split control of CAD software into a 2-handed (bi-manual) input method, you can increase modelling speed by an average of 20%. This has been shown in <a href="http://www.3dconnexion.eu/fileadmin/user_upload/manuals_docs/english_uk/3dx_whitepaper_cadpayback_en_uk.pdf">white paper studies</a> of the 3D connexion mouse, and we believe it will be proven again using multi-touch input. I like to think of the analogy of something simple, such as how you go about peeling an apple. You use one hand to orient the apple, and the other hand holds your tool for more precise actions.</div>
<p>&nbsp;</p>
<div>We bought a 3D Connexion SpaceExplorer and played with it for a while. It’s a great tool (a little expensive), but interesting none-the-less. With this in mind, we decided to further develop the left handed system, and allow users to replace the one finger mouse control in our app, with command selection. We&#8217;ll soon have a toggle that allows the app to be used on both the right and left handed setup on the desktop.</div>
<div>
<div data-posterous-file-list="%5B%7B%22large%22%3A%22http%3A%2F%2Fgetfile7.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-18%2FuikwFBbtBIfsaGJcivfxHdaHJDBBDpdbExbcCqJtwFCuhjjcnqCiyJxbjguE%2F3DConnexion_2.jpg%22%2C%22originalWidth%22%3A%22367%22%2C%22largeWidth%22%3A%22367%22%2C%22thumb%22%3A%22http%3A%2F%2Fgetfile1.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-18%2FuikwFBbtBIfsaGJcivfxHdaHJDBBDpdbExbcCqJtwFCuhjjcnqCiyJxbjguE%2F3DConnexion_2.jpg.thumb.jpg%22%2C%22originalHeight%22%3A%22490%22%2C%22largeHeight%22%3A%22490%22%2C%22thumbWidth%22%3A%2236%22%2C%22height%22%3A%22490%22%2C%22main%22%3A%22http%3A%2F%2Fgetfile9.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-18%2FuikwFBbtBIfsaGJcivfxHdaHJDBBDpdbExbcCqJtwFCuhjjcnqCiyJxbjguE%2F3DConnexion_2.jpg.scaled500.jpg%22%2C%22thumbHeight%22%3A%2236%22%2C%22originalSize%22%3A%22143%22%2C%22original%22%3A%22http%3A%2F%2Fgetfile7.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-18%2FuikwFBbtBIfsaGJcivfxHdaHJDBBDpdbExbcCqJtwFCuhjjcnqCiyJxbjguE%2F3DConnexion_2.jpg%22%2C%22width%22%3A%22367%22%7D%5D" data-posterous-image-gallery-initialized="true" data-posterous-image-gallery="true" data-posterous-options="%7B%22zipFile%22%3Anull%2C%22zipFileSize%22%3Anull%2C%22external_url%22%3Anull%2C%22showDownload%22%3Atrue%2C%22url_slug%22%3A%22maide-cad-control-developments-new-menu-for-t%22%7D"><img src="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2011-12-18/uikwFBbtBIfsaGJcivfxHdaHJDBBDpdbExbcCqJtwFCuhjjcnqCiyJxbjguE/3DConnexion_2.jpg.scaled500.jpg" alt="3dconnexion_2" width="367" height="490" /></div>
</div>
<div>In the new version, we&#8217;ll eliminate the need to tap to activate the command selection, which will speed up command activation. Now, when you put one finger down, a menu will appear around your finger right away. If you move your finger towards an action on the ring, it will highlight. Once you let go of it, it will select that command. Commands such as Shift, Control, or Space will be activate when you hover over the command &#8211; so you can hold them down while using the mouse. This will be especially cool in Maya where space is used to pull up a menu system for the mouse, or while holding shift to lock to ortho, all of which will now be possible using the iPad.</div>
<div>
<div>
<div data-posterous-file-list="%5B%7B%22large%22%3A%22http%3A%2F%2Fgetfile2.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-17%2FsmpiHmikvrIcmJqlmoyxcvrApazjfpCHBzJyEvwGFgAGDwnhzFHjqznpeckg%2FLeft_Hand.jpg%22%2C%22originalWidth%22%3A%221680%22%2C%22largeWidth%22%3A%221680%22%2C%22originalHeight%22%3A%221050%22%2C%22largeHeight%22%3A%221050%22%2C%22height%22%3A%22312.5%22%2C%22main%22%3A%22http%3A%2F%2Fgetfile2.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-17%2FsmpiHmikvrIcmJqlmoyxcvrApazjfpCHBzJyEvwGFgAGDwnhzFHjqznpeckg%2FLeft_Hand.jpg%22%2C%22originalSize%22%3A%22444%22%2C%22original%22%3A%22http%3A%2F%2Fgetfile2.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-17%2FsmpiHmikvrIcmJqlmoyxcvrApazjfpCHBzJyEvwGFgAGDwnhzFHjqznpeckg%2FLeft_Hand.jpg%22%2C%22width%22%3A%22500%22%7D%5D" data-posterous-image-gallery-initialized="true" data-posterous-image-gallery="true" data-posterous-options="%7B%22zipFile%22%3Anull%2C%22zipFileSize%22%3Anull%2C%22external_url%22%3Anull%2C%22showDownload%22%3Atrue%2C%22url_slug%22%3A%22maide-cad-control-developments-new-menu-for-t%22%7D"><a href="http://blog.maideinc.com/maide-cad-control-developments-new-menu-for-t#"><img id="mainImage" src="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2011-12-17/smpiHmikvrIcmJqlmoyxcvrApazjfpCHBzJyEvwGFgAGDwnhzFHjqznpeckg/Left_Hand.jpg" alt="" width="500" height="312" /></a></div>
</div>
</div>
<div>This menu will be visible on your main screen so you won’t have to look at the iPad while you’re working, and you can start using quick gestures to activate commands once you know where they are on a ring.</p>
<div data-posterous-file-list="%5B%7B%22large%22%3A%22http%3A%2F%2Fgetfile6.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-16%2FqlxnokcfgwpFDeAACsioGcalzxnjmEtGHvDstbqklehiCHfujIqiffrdhosl%2FModelling_in_use_2.jpg.scaled1000.jpg%22%2C%22originalWidth%22%3A%221680%22%2C%22largeWidth%22%3A%221000%22%2C%22thumb%22%3A%22http%3A%2F%2Fgetfile0.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-16%2FqlxnokcfgwpFDeAACsioGcalzxnjmEtGHvDstbqklehiCHfujIqiffrdhosl%2FModelling_in_use_2.jpg.thumb.jpg%22%2C%22originalHeight%22%3A%221050%22%2C%22largeHeight%22%3A%22625%22%2C%22thumbWidth%22%3A%2236%22%2C%22height%22%3A%22313%22%2C%22main%22%3A%22http%3A%2F%2Fgetfile2.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-16%2FqlxnokcfgwpFDeAACsioGcalzxnjmEtGHvDstbqklehiCHfujIqiffrdhosl%2FModelling_in_use_2.jpg.scaled500.jpg%22%2C%22thumbHeight%22%3A%2236%22%2C%22originalSize%22%3A%22409%22%2C%22original%22%3A%22http%3A%2F%2Fgetfile8.posterous.com%2Fgetfile%2Ffiles.posterous.com%2Ftemp-2011-12-16%2FqlxnokcfgwpFDeAACsioGcalzxnjmEtGHvDstbqklehiCHfujIqiffrdhosl%2FModelling_in_use_2.jpg%22%2C%22width%22%3A%22500%22%7D%5D" data-posterous-image-gallery-initialized="true" data-posterous-image-gallery="true" data-posterous-options="%7B%22zipFile%22%3Anull%2C%22zipFileSize%22%3Anull%2C%22external_url%22%3Anull%2C%22showDownload%22%3Atrue%2C%22url_slug%22%3A%22maide-cad-control-developments-new-menu-for-t%22%7D"><a href="http://blog.maideinc.com/maide-cad-control-developments-new-menu-for-t#"><img id="mainImage" src="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2011-12-16/qlxnokcfgwpFDeAACsioGcalzxnjmEtGHvDstbqklehiCHfujIqiffrdhosl/Modelling_in_use_2.jpg.scaled500.jpg" alt="" width="500" height="313" /></a></div>
</div>
<div>Let us know what you think, or if you have any further ideas about how to improve our system on the iPad. The initial ring update may not make it into the app before Christmas, as Apple may slow down update approvals as the holidays come around. But you guys should have it in the new year! Customization will be in the second update to come after that.</div>
<div></div>
<div>
<div class="video-wrap video_left"><div class="video-main">
	<div class="video-frame">
<iframe src="http://www.youtube.com/embed/xQBMwMgwUjs" title="" width="572" height="312"></iframe>
</div><!-- end video-frame -->
</div><!-- end video-main --><div class="video-sub"><h2>Maide ring menu demo</h2>
<p>Maide ring menu</p>
</div><!-- end video-sub --><br class="clear" /></div><!-- end video-wrap --></div>
<div></div>
<div>As <a href="http://www.maxunderground.com/archives/14801_control_3d_applications_with_an_ipad.html">previously reported</a>, Toronto-based Maide has created an Ipad app that allows you to control certain aspects of 3D modeling software with the Ipad&#8217;s multi-touch interface. They have now added 3DS Max support by releasing a Max plugin. The Maide Control Ipad app can be used in combination with the mouse or for collaborative work with multiple Ipads. It currently supports 3DS Max, Maya, SketchUp, Rhino and SolidWorks. The company has also stated that they&#8217;re reworking the UI to add new capabilities.<strong>Features overview:</strong><br />
- Wireless connectivity with the computer over wifi and ad hoc network*<br />
- Automatic discovery with Bonjour<br />
- Control of the computer&#8217;s mouse and keyboard from the Ipad<br />
- Multiple Ipads able to connect to one computer<br />
- Multi-touch control of camera in 3D applications: Pan, Zoom, and Orbit<br />
- Quick snaps to Orthogonal views<br />
- Screenshot + email capability<br />
- Radial menu for tool selection (16 application specific commands)<br />
- Plug-ins available for 3D Studio Max (2010, 2011, 2012), Maya (2010, 2011, 2012, and Mac versions), Sketchup (7,8 and Mac versions), Rhino (4, 5 and Mac version) and Solidworks (2011)<br />
- Ipad app requires the free Maide Connect desktop software to be running on the computer to connect<br />
- Maide Connect desktop software currently supported on Windows, and Mac</p>
<p>*Note: Places where standard wifi ports are blocked, such as Cafe&#8217;s, will block the app from speaking to your computer. In these cases, you can set up an ad hoc network to connect to your laptop directly.</p>
<p>More at <a href="http://blog.maideinc.com/maide-cad-control-developments-new-menu-for-t">Maide&#8217;s blog</a> and <a href="http://www.maideinc.com/">official website</a>.</p>
</div>
]]></content:encoded>
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