3d world news

Leila Hatami

Posted by:

Iranian actress Leila Hatami selected for French festival jury .

TEHRAN, Aug. 22 (MNA) — Iranian actress Leila Hatami is among the jury members of the 37th Deauville American Film Festival, which will be held from September 3 to 12 in France.

leila hatami لیلا حاتمی
leila hatami

Alongside Sabrina Ouazani, Elisa Sednaoui, and Benjamin Siksou, Hatami will judge the Revelation section of the festival, which wil be headed by Samuel Benchetrit.

They will pick ...

Continue Reading →
0

Everything You Always Wanted to Know About Normal Maps * But Were Afraid to Ask

Posted by:

Everything You Always Wanted to Know About Normal Maps * But Were Afraid to Ask

To each their own ways of computing normal maps. This partly explains the chaos in Universe.
Today, we’ll try to shed the light over what distinguish games with perfect normal maps from… well, sub-standard normal maps.

Bump maps vs Normal maps

Bump maps are texture maps used as an height index (a monochrome value) for each texel.  Normal maps are more elaborated in the sense that they use 3 channels to specify a three dimensionnal vector per texel.

Components doing normal calculations

What calculations ...

Continue Reading →
0

Brazil 3.0 announced

Posted by:

Imagination previews Brazil 3.0 Beta running on OpenRL

at SIGGRAPH 2011

Vancouver, Canada, 9 August 2011: Imagination Technologies, a leading multimedia and communications technologies company, is showing with partners the first examples of a growing portfolio of solutions based on the new Brazil™ 3.0 beta interactive ray tracing renderer, built using Imagination’s ground-breaking Caustic ray tracing technologies including the OpenRL™ API, at SIGGRAPH 2011 in Vancouver Canada (Booth 129, August 9-11).

Imagination is demonstrating the beta version of its powerful new rendering engine, ...

Continue Reading →
0

Khronos releases OpenGL 4.2

Posted by:

Khronos releases OpenGL 4.2

Khronos Enriches Cross-Platform 3D Graphics with 
Release of OpenGL 4.2 Specification

New open API specification available immediately; Developer feedback integrated into wide-ranging performance and functionality enhancements

 

August 8th, 2011 – Vancouver, SIGGRAPH 2011 – The Khronos™ Group today announced the immediate release of the OpenGL® 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface).  OpenGL 4.2 integrates developer feedback and continues the rapid evolution of this royalty-free ...

Continue Reading →
0

Subscription Advantage Pack 2012: Adobe AE interop, render passes, Activeshade Iray

Posted by:

Subscription Advantage Pack 2012: Adobe AE interop, render passes, Activeshade Iray

We are listening, in case you were wondering…

What is the #2 feature on Uservoice? Render Passes. What is the #1 interop feature requested on the Community Voice survey? Adobe After Effects. You got both plus much more in this latest subscription release from the wizards of Montreal and thereabouts.

Adobe After Effects/Photoshop

Starting with Adobe After Effects and Photoshop interop, we’ve been working with Adobe for awhile to develop the very ...

Continue Reading →
0

pixar points

Posted by:

pixar points

As mentioned earlier, Michael Bunnell’s key idea was to avoid ray tracing and radiosity altogether, relying instead on a point cloud format. So how do we get occlusion and color bleeding with this method? From the point of RenderMan, it is a two step process: First, a pre-pass generates a point cloud of the scene geometry and illumination in a process informally called “baking a point cloud.” Each point includes ...

Continue Reading →
0

The History of 3D Studio – Gary Yost interview

Posted by:

The History of 3D Studio – Gary Yost interview

Foreword

In this double feature we have the great pleasure to present you with the history of 3D Studio as related by the head and leader of the Yost Group: Gary Yost himself. Gary shares his experiences of more than a decade of 3D Studio and 3DS Max development, along with many unique facts and anecdotes gained from his personal ...

Continue Reading →
5

Making Off 2012

Posted by:

Making Off 2012

Making of 2012

Sam Khorshid from Uncharted Territory talks to Cebas about working on Roland Emerich’s latest movie, “2012″. Possibly the most ambitious VFX movie to date.

require QuickTime require to play

Cebas: I think it’s safe to say that 2012 is the most highly anticipated VFX movie this year. Can you tell us how you were involved in the production ...

Continue Reading →
15
Page 5 of 5 12345