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V-Ray 2.20.01 released

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V-Ray 2.20.01 released

The latest update to Chaos Group’s renderer incorporates some notable features such as a hair shader, native support for Ornatrix, ability to use Ptex textures via VRayPTex, V-Ray RT GPU improvements, etc.

VRayLightSelect

VRayLightSelect Render Element


New features:
VRayHairMtl specifically for fur and hair rendering

VRayHairMtl

Vray new hair and fur material


VRayOrnatrixMod modifier for direct rendering of Ornatrix hair
VRayHairInfoTex texture for additional hair shading effects
VRayPTex texture provides support for PTex files
- MaxScript functions for access to the V-Ray VFB contents
- V-Ray RT: added “Real zoom” option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window
MetaSL support in VRayGLSLMtl and VRayGLSLTex

Modified features:
- V-Ray RT GPU: initial support for VRayBlendMtl materials
- V-Ray RT GPU: rendering of VRayProxy objects
- V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights
- V-Ray RT GPU: support for simple skylight portals
- V-Ray RT GPU: support for textured area and mesh lights
- V-Ray RT GPU: limited support for the Falloff map
- V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps)
- V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade
- V-Ray RT: support for 32-bit ActiveShade buffer
- V-Ray RT: add a “Reload” button for VRayHDRI that works with V-Ray RT
- Distributed rendering: option to specify a maximum number of render slaves
- Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs
- ply2vrmesh: added support for .bgeo files in ply2vrmesh
- ply2vrmesh: added -info option to ply2vrmesh to print information about .vrmesh files
- Irradiance map format (*.vrmap) has changed – map files from V-Ray 2.20 cannot be opened by previous V-Ray versions
- imapviewer: added -incremental command-line option and “File > Incremental add” menu item for incremental merge of irradiance maps produced by V-Ray 2.20
- imapviewer: added ability to load and display light cache files
- VRayMtl: added “Affect channels” option for reflections
- VRayGLSL: split into a VRayGLSLTex texture and a VRayGLSLMtl material
- VRayGLSLMtl: support for built-in BRDFs
- VRaySun: added filter color for VRaySun
- VRayMultiSubTex: added option to specify the number of IDs in VRayMultiSubTex
- VRayMultiSubTex: reworked the VRayMultiSubTex texture to use lists of properties, rather than separate parameters
- VRayFastSSS2: ability to save/load illumination maps for VRayFastSSS2 material
- VRayHDRI: add the “time” rollout for controlling IFL files to VRayHDRI
- VRayHDRI: support for tiled mip-mapped TIFF files
- VRayHDRI: optimized VRayHDRI bitmap performance
- VRayIES: expanded the “Use light shape” option for VRayIES to allow the shape to affect light distribution
- VRayBPTracer: support for distributed rendering
- VRayBPTracer: support for the VRayLightSelect render elements
- VRayDisplacementMod: added option to smooth UVs for subdivision displacement
- VRayLensEffects: improved multithreading for VRayLensEffects
- Optimized memory usage and multithreaded performance for dynamic geometry
- Optimized the VRay2SidedMtl material for GI calculations when translucency is greyscale
- Add an option to the VRaySamplerInfo render element and texture to wrap the UVW coordinates in the [0,1] range
- VFB: added ICC color correction to the V-Ray VFB
- VFB: added right-click menu to the items in the V-Ray VFB history
- VFB: right-click menu option to add and edit comments in V-Ray History per image
- VFB: ability to do A/B VFB comparison with a rendered image in the V-Ray VFB
- VFB: the frame stamp is now saved to and loaded from the V-Ray VFB history images
- When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one
- Added a glossiness render element, also for texture baking
- Added a Clear option for the Previous render list in the System rollout
- Changed the default image sampler to Adaptive DMC
- Exposed the irradiance map preview mode parameter in the UI
- Reduced flickering of the irradiance map and light cache when “Time independent” DMC option is disabled
- Disable any HSDS modifiers before saving the scene for DR
- SDK: switched to Intel C++ 12.1 compiler
- SDK: shaders can provide their own sampling rays for GI
- SDK: multithreaded expansion of dynamic primitives

Plus a number of bug fixes. The new version is available for download to current owners of V-Ray 2.0 from Chaos Group.

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About the Author

Omid Ghotbi امید قطبی the manager of beautiful Mind Animation Group Company. born in iran-kerman and grow up in Ahvaz and now living in Tehran. work in many field such as art university master in esfahan art university and "naghshe jahan" university, Tehran art university, Parse animation company, Beautiful Mind Animation company, "Honarnamaye Parsiana" Game company, work on many great project as Hotel "Takhte jamshid (Kish)" and Hotel Toos (mashhad) and great animations and movies like "Asmani baraye setare", Tehran Metro, Iran art Musium, "Sang va Neyrang", "Safar be borje hamood" and more plane,work with many 3d software like 3ds max, Soft image XSI, Maya, VUE, MotionBuilder ,Mudbox

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